![]() Holding the trigger buttons as you take a penalty kick increases or decreases the speed of the run-up Running through on goal with players like Ronaldo, Di Maria or Sane will require a defender built like a chapel to halt the attack not that it matters, as they more than likely won’t ever catch up to you.Īn all-new animation and player personality system means some superstars will behave exactly as they do in real life, although there doesn’t appear to be a shortcut for making Ronaldo throw his arms up in the air in a strop at not being passed to, nor was it possible to make Neymar and Dani Alves team up against Edinson Cavani before he converted PSG’s penalty kick. The dribbling mechanics have seen alterations that allow for what EA calls “more defined touches”, which basically means you can get off the blocks quicker, and twist and turn your way out of trouble in tight areas as the ball sticks closer to you. ![]() However, the gameplay seems to be almost entirely tailored for play as Ronaldo-style bullying wingers. ![]() Strength and acceleration have always been important tools for competing in matches on every FIFA iteration. Real Madrid swept past city rivals Atletico with ease thanks to Kroos and Ronaldo Go too early and your defender will pogo on the spot like a kangaroo looking for his car in a multi-story carpark as the ball flies over his head a crucial half-second later, leaving your defence exposed. Defending crosses has also been tweaked and performing vital headed clearances now relies on expert timing. Laying the ball across the box requires a more dextrous style of play but once you have the hang of it, crossing feels more controlled than last year’s version. The video replay of Ronaldo’s side-footed effort shows the direction the ball travelled in as it was struckīut does it actually feel like the game has progressed at all since last year’s version, which was responsible for revolutionising the gameplay with the introduction of the Frostbite engine into the EA Sports franchise? Well, it isn’t a whole £80 pre-order different, unless you’re picking the game up on the Nintendo Switch, which does not use Frostbite and has required a customised engine similar to that used in FIFA 16.Ĭrossing certainly seems to have improved as a new mechanic allows the player to perform a variety of “whipped, arching and pinged deliveries from the wing”. Not least of all, this year’s cover star is more realistic than ever, with Ronaldo’s acceleration, run cadence, skills and shooting technique being used to shape the way the game plays. Specifically, gameplay elements like fluidity, player responsiveness and explosiveness in attack have all been given an upgrade. ![]() The demo for this year’s instalment of the annual licensed football simulator promises new gameplay features “fueled by the world’s best”, as motion data capture has been used on a number of pros to inform the way the players move and behave on the pitch. Maybe Antonio Conte wants the star striker to play wing back, and a disgruntled Alex will have to force through a move to Liverpool instead as his contract runs down? “‘Modern footballers are treated like slaves.’ You have earned a trophy!” Whether FIFA 18‘s story mode will introduce astronomical transfer fees for protagonist Alex Hunter in ‘The Journey: Hunter Returns’ remains to be seen, but the demo does tease future plans for the wunderkind with the strap that he’s “back for a second season, and he’s on the move” beginning with Chelsea. How the world’s leading football simulation game could hope to replicate the increasingly bizarre world of the real-life sport was a puzzler. We quickly went from being incredulous that Liverpool would pay what seemed a whopping initial fee of €42million for Mo Salah, to cries of astonishment that figures of £90m were bandying around for an 18-year-old from Monaco, before the world transfer record was smashed to smithereens when PSG threw €222million at Barcelona for their Brazilian wonder, Neymar Jr. It was a funny old transfer window this past summer.
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